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Updated: 1 hour 32 min ago

Meet Us at the World’s Biggest Game Industry Event!

Tue, 03/13/2018 - 09:00
Leaseweb is excited to be returning to the Game Developers Conference (GDC 2018) with an even bigger presence than we had last year. We’re rolling out a 30×10 booth and bringing along our partners from Crytek to help tell the story of how they’re using Leaseweb’s platform to get as close as possible to their […]
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The Right Gaming Server Can Make or Break a Platform

Thu, 01/04/2018 - 13:01
gaming serversWhen it comes to creating a successful gaming platform, it is extremely important to have the proper infrastructure in place. Planning for long-term success is key, making it crucial to focus on utilizing gaming servers that ensure games have the scalability and low-latency they need to stand out in the crowded marketplace. Choosing the right server for […]
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What It Takes to Stay Relevant in a Gamer’s World

Thu, 10/05/2017 - 14:45
gaming infrastructureNobody ever accused game developers of having an easy job. But over the past decade, more powerful and expensive hardware, as well as social games hosted on smartphones, have upped the ante. The gaming world is larger and more competitive than ever, and the market is evolving constantly. Nowadays, even really good developers will make games […]
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Launching a New Game? Make Sure to Use These Technologies

Wed, 05/31/2017 - 17:48
cloud computingGame design is like the virtual Wild West, where anyone with a dream and some courage has a chance to build something great. But you can’t grow an indie game studio on dreams alone; you need the right technology to turn your vision into reality.   Cloud computing offers game developers a means of quickly and easily […]
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Leaseweb and Citadel games at GDC 2017

Tue, 02/28/2017 - 15:36
GDCAs Leaseweb USA is revving up to be part of the great success that is the Game Developers Conference (GDC) in San Francisco next week (March 1st through March 3rd), understanding why Leaseweb is a proud exhibitor is something I’d like to dive into. For starters, we are excited to share details of Leaseweb’s services […]
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Leaseweb: A product portfolio that meets online gaming’s many different needs

Thu, 07/07/2016 - 11:00
Because gaming companies have so many different performance and scalability requirements for online games, it’s impossible to create a one-size-fits-all infrastructure for them. Different platforms (mobile/tablet, PC and console) and different business models (Pay-to-Play, Free-to-Play, etc) mean that every gaming company has different needs when it comes to technology, scalability and performance. This is why […]
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Game Over: Latency, Lag, and Gaming Infrastructure for Developers

Wed, 03/16/2016 - 10:10
The last few years have seen the rapid rise of e-gaming as a popular sport, thanks to streaming services like Twitch and the growing legions of dedicated fans and players. Popular games like League of Legends and Dota 2 now host massive tournaments that offer substantial rewards for players. In fact, the Dota 2 tournament in […]
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Keep on gaming! Leaseweb helps Sunset Games’ Tank Fighter stay on target with 100% uptime

Thu, 05/30/2013 - 17:51
Tank Fighter screenshotA guestblog By Shay Hugi, CEO of Sunset Games. Picture this. You are a tank gunner chasing an elusive enemy. Finally you have them cornered. You take aim to blow them to smithereens… And your screen stutters and freezers. Not good. That’s why we chose Leaseweb to make sure that does not happen to any […]
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Hosting for gaming: Reto-Moto saves 40% on dedicated hosting

Tue, 08/14/2012 - 17:35
Gamescom is currently in full swing, and of course the Leaseweb gaming experts are present to tell you all about Hosting for Gaming. With that in mind, we thought it would be a good time to showcase one of our esteemed customers, game developer and publisher Reto-Moto. Reto-Moto is based in Copenhagen, specializing in the […]
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Building your Game Platform

Wed, 05/16/2012 - 17:00
As web gaming is growing, more and more needs to be taken into consideration when designing a new game or platform. This sentiment is underlined by a recent quote from John Carmack: “I can send an IP packet to Europe faster than I can send a pixel to the screen. How f*d up is that?” […]
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